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cdk_display

NAME

cdk_display - Curses Development Kit Display Capabilities.

SYNOPSIS

Cdk has a number of pre-defined display types. The following are outlined in this manual page:
• How To Use Colors
• How To Use Different Character Attributes
• How To Justify Strings
• How To Use Special Drawing Characters
• Edit/Display Type Codes (EDisplayType)

DESCRIPTION

Cdk has special formatting commands which can be included in any string which add highlights, justification, or even colors to a basic string. These attributes, once set, remain in effect until changed explicitly, or until the end of the string.

This manual page outlines and demonstrates how they work.

How To Use Colors
Cdk has the capability to display colors in almost every string type displayed in a Cdk widget.

Normally the color pairs are accessed via the COLOR_PAIR macro. You can still do this, but creating a string with multiple colors is tedious. That is why the color commands were created. Use initCDKColor to create up to 64 color pairs which you can refer to by number in strings.

The color settings are stored directly in the string. When the widget is created or activated, the string is converted to take advantage of any color commands in the string.

To turn on a color pair insert </XX> into the string; where XX is a numeric value from 0 to the maximum color pair.

Color pair 0 is the standard default color pair for the screen.

If you used initCDKColor, the maximum value for XX is 63 for terminals supporting 8 ANSI colors.

If you created color pairs directly using init_pair, the maximum value for XX is implementation-dependent, e.g., 63 (for Unix systems) and 255 for ncurses.

If the terminal does not support color, Cdk uses the bold attribute.

To turn off a color pair use the format command <!XX> where XX is a numeric value from 0 to the maximum color pair.

The following example demonstrates the use of the color commands.

----------------------------------------
#include <cdk/cdk.h>

void main()
{

CDKSCREEN

*cdkscreen;
CDKLABEL

*demo;
char

*mesg[4];

cdkscreen = initCDKScreen (NULL);

/* Start CDK Colors */
initCDKColor();

/* Set the labels up.

*/

mesg[0] = "</31>This line should have a yellow foreground and a cyan background.<!31>";
mesg[1] = "</05>This line should have a white foreground and a blue background.<!05>";
mesg[2] = "</26>This line should have a yellow foreground and a red background.<!26>";
mesg[3] = "<C>This line should be set to whatever the screen default is.";

/* Declare the labels.

*/
demo

= newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE, TRUE);

/* Draw the label

*/

drawCDKLabel (demo, TRUE);
waitCDKLabel (demo, ’ ’);

/* Clean up

*/

destroyCDKLabel (demo);
destroyCDKScreen (cdkscreen);
endCDK();
exit (0);
}

----------------------------------------

How To Use Different Character Attributes
Cdk also provides attribute commands which allow different character attributes to be displayed in a Cdk widget. To use a character attribute the format command is </X> where X is one of several command characters. To turn a attribute off use the command <!X>. The following table outlines the command characters:

img

The following example demonstrates the use of character display attributes.

----------------------------------------
#include <cdk/cdk.h>

void main()
{
CDKSCREEN *cdkscreen;
CDKLABEL *demo;
char *mesg[4];

cdkscreen = initCDKScreen (NULL);

/* Start CDK Colors */
initCDKColor();

/* Set the labels up. */
mesg[0] = "</B/31>Bold text yellow foreground / blue background.<!31>";
mesg[1] = "</U/05>Underlined text white foreground / blue background.<!05>";
mesg[2] = "</K/26>Blinking text yellow foreground / red background.<!26>";
mesg[3] = "<C>This line uses the screen default colors.";

/* Declare the labels. */
demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE, TRUE);

/* Draw the label */
drawCDKLabel (demo, TRUE);
waitCDKLabel (demo, ’ ’);

/* Clean up */
destroyCDKLabel (demo);
destroyCDKScreen (cdkscreen);
endCDK();
exit (0);
}

----------------------------------------

Note that color commands and format commands can be mixed inside the same format marker. The above example underlines the label marker, which also sets color pair number 2.

How To Justify Strings
Justification commands can left justify, right justify, or center a string of text. To use a justification format in a string the command <X> is used. The following table lists the format commands:

img

The following example demonstrates how to use the justification commands in a Cdk widget.

----------------------------------------

#include <cdk/cdk.h>

void main()
{
CDKSCREEN *cdkscreen;
CDKLABEL *demo;
char *mesg[5];

cdkscreen = initCDKScreen (NULL);

/* Start CDK Colors */
initCDKColor();

/* Set the labels up. */
mesg[0] = "<R></B/31>This line should have a yellow foreground and a blue background.<!31>";
mesg[1] = "</U/05>This line should have a white foreground and a blue background.<!05>";
mesg[2] = "<B=+>This is a bullet.";
mesg[3] = "<I=10>This is indented 10 characters.";
mesg[4] = "<C>This line should be set to whatever the screen default is.";

/* Declare the labels. */
demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 5, TRUE, TRUE);

/* Draw the label */
drawCDKLabel (demo, TRUE);
waitCDKLabel (demo, ’ ’);

/* Clean up */
destroyCDKLabel (demo);
destroyCDKScreen (cdkscreen);
endCDK();
exit (0);
}

----------------------------------------

The bullet format command can take either a single character or a string. The bullet in the above example would look like

+ This is a bullet.

but if we were to use the following command instead

<B=***>This is a bullet.

it would look like

*** This is a bullet.

A format command must be at the beginning of the string.

How To Use Special Drawing Characters
Cdk has a set of special drawing characters which can be inserted into any ASCII file. In order to use a special character the format command <#XXX> is used. The following table lists all of the special character commands available.

img

The character formats can be repeated using an optional numeric repeat value. To repeat a character add the repeat count within parentheses to the end of the character format. The following example draws 10 horizontal-line characters:

<#HL(10)>

The following example draws a box within a label window:

----------------------------------------

#include <cdk/cdk.h>

void main()
{
/* Declare variables. */
CDKSCREEN *cdkscreen;
CDKLABEL *demo;
char *mesg[4];

cdkscreen = initCDKScreen (NULL);

/* Start CDK Colors */
initCDKColor();

/* Set the labels up. */
mesg[0] = "<C><#UL><#HL(26)><#UR>";
mesg[1] = "<C><#VL></R>This text should be boxed.<!R><#VL>";
mesg[2] = "<C><#LL><#HL(26)><#LR>";
mesg[3] = "<C>While this is not.";

/* Declare the labels. */
demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE, TRUE);

/* Is the label NULL??? */
if (demo == (CDKLABEL *)NULL)
{
/* Clean up the memory. */
destroyCDKScreen (cdkscreen);

/* End curses... */
endCDK();

/* Spit out a message. */
printf ("Oops. Can’t seem to create the label. Is the window too small?\n");
exit (1);
}

/* Draw the CDK screen. */
refreshCDKScreen (cdkscreen);
waitCDKLabel (demo, ’ ’);

/* Clean up */
destroyCDKLabel (demo);
destroyCDKScreen (cdkscreen);
endCDK();
exit (0);
}

----------------------------------------

Notice that drawn text can also be justified.

Edit/Display Type Codes (EDisplayType)

img

SEE ALSO

cdk(3), cdk_binding(3), cdk_screen(3)

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