load_sample − Loads a sample from a file. Allegro game programming library.
#include <allegro.h>
SAMPLE *load_sample(const char *filename);
Loads a sample from a file, supporting both mono and stereo WAV and mono VOC files, in 8 or 16-bit formats, as well as formats handled by functions registered using register_sample_file_type(). Example:
SAMPLE *sample = load_sample(user_input);
if (!sample)
abort_on_error("Couldn’t load sample!");
Returns a pointer to the SAMPLE or NULL on error. Remember to free this sample later to avoid memory leaks.
destroy_sample(3), load_voc(3), load_wav(3), play_sample(3), save_sample(3), register_sample_file_type(3), exsample(3)