simulate_ukeypress − Stuffs an unicode key into the keyboard buffer. Allegro game programming library.
#include <allegro.h>
void simulate_ukeypress(int key, int scancode);
Stuffs a key into the keyboard buffer, just as if the user had pressed it. The parameter is in the same format returned by ureadkey(). Example:
/* We ignore the scancode simulation. */
simulate_ukeypress(0x00DF, 0);
if (ureadkey(&scancode) == 0x00DF)
allegro_message("You simulated sharp s\n");
install_keyboard(3), simulate_keypress(3), keypressed(3), ureadkey(3)