simulate_ukeypress − Stuffs an unicode key into the keyboard buffer. Allegro game programming library.
void simulate_ukeypress(int key, int scancode);
Stuffs a key into the keyboard buffer, just as if the user had pressed it. The parameter is in the same format returned by ureadkey(). Example:
/* We ignore the scancode simulation. */
if (ureadkey(&scancode) == 0x00DF)
allegro_message("You simulated sharp s\n");