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stop_sample

NAME

stop_sample − Stops a sample from playing. Allegro game programming library.

SYNOPSIS

#include <allegro.h>

void stop_sample(const SAMPLE *spl);

DESCRIPTION

Stop a sample from playing, which is required if you have set a sample going in looped mode. If there are several copies of the sample playing, it will stop them all. You must still destroy the sample using destroy_sample().

SEE ALSO

play_sample(3), destroy_sample(3)

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