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GLDELETETEXTURES

NAME

glDeleteTextures - delete named textures

C SPECIFICATION

void glDeleteTextures(GLsizei n, const GLuint * textures);

PARAMETERS

n

Specifies the number of textures to be deleted.

textures

Specifies an array of textures to be deleted.

DESCRIPTION

glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures()). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.

ERRORS

GL_INVALID_VALUE is generated if n is negative.

ASSOCIATED GETS

glIsTexture()

VERSION SUPPORT

img

SEE ALSO

glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glGenTextures(), glGet(), glGetTexParameter(), glTexImage1D(), glTexImage2D(), glTexParameter()

COPYRIGHT

Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

COPYRIGHT

Copyright © 1991-2006 Silicon Graphics, Inc.
Copyright © 2010-2014 Khronos Group

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