accc − Ac3d Compiler
accc [option] <inputfile> <outputfile> [dist][-order orderstring]
This manual describes the Ac3d compiler application that is shipped
with the game TORCS.
−strip |
stripify any ac3d output models |
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+o |
ac3d to ac3d: the result file is optimized in using groups by zone of track track must be named TKMNxxx dist is used to determine the distance of the objects |
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+om |
ac3d to ac3d: the result is a vertex merged unique obj for smooth car only |
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-o |
ac3d to obj +s ac3d to ac3d with strips (used for cars) |
+es <angle_of_smooth>
ac3d to ac3d with strips (used for cars) and extended ac3d file output (computed normals) angle is in degrees: example: +es 80.0 clkdtm_o.ac clkdtm.ac the output file will also contains the secondary textcoord for the env sliding
+et |
ac3d to ac3d with triangles (used for cars) and extended ac3d file output (normals normals) |
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+etn |
ac3d to ac3d with triangles no split and extended ac3d file output (normals normals) |
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+shad |
ac3d to ac3d with triangles, create a new ac3d file used for track shading, vertical mapping of a single texture |
<inputfile>
<outputfile>
-order orderstring
only used with +es , +s and +et orderstring is the order of the objects during the save for example: HB;OB;OBM is the names of the objet separate by a semicolon for imported NFS cars the object name HB must be used instead of: HB
-g <outputfile>
for grouping multilayer ac3d track
-l0 <input filename>
the base geometry
-l1 <input filename>
the base geometry map-tiled
-l2 <input filename>
the base geometry skids/and grass details
-l3 <input filename>
the base geometry shadows
-d3 <val>
the max distance of groups in tkmn
-d2 <val>
the distance of group 2 in tkmn
-d1 <val>
the distance of group 1 in tkmn
-S <val>
the distance of splitting for TERRAIN* objects
-es |
for extended ac3d file format for strips |
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-nts |
no texture split (for debug) |
This manual page was written by Rudy Godoy <rudy AT kernel-panik DOT org>, for the Debian GNU/Linux system (but may be used by others).