MultiSampleAntialias − 3D API multi sample antialias
MultiSampleAntialias = bool(enable)
enable: true, false
Enable/disable using multiple fragment samples to compute the final pixel color. See the GL_MULTISAMPLE description on the OpenGL glEnable manual page for details. See the D3DRS_MULTISAMPLEANTIALIAS render state description for DirectX 9.
The standard reset callback sets the MultiSampleAntialias state to bool(false).
OpenGL 1.3 or support for extension ARB_multisample.
DirectX 9
MultiSampleMask, MultisampleEnable, SampleAlphaToOneEnable, SampleCoverageEnable