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MULTISAMPLEANTIALIAS

NAME

MultiSampleAntialias − 3D API multi sample antialias

USAGE

MultiSampleAntialias = bool(enable)

VALID ENUMERANTS

enable: true, false

DESCRIPTION

Enable/disable using multiple fragment samples to compute the final pixel color. See the GL_MULTISAMPLE description on the OpenGL glEnable manual page for details. See the D3DRS_MULTISAMPLEANTIALIAS render state description for DirectX 9.

The standard reset callback sets the MultiSampleAntialias state to bool(false).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.3 or support for extension ARB_multisample.

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

MultiSampleMask, MultisampleEnable, SampleAlphaToOneEnable, SampleCoverageEnable

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