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CRITTERDING

NAME

crittering − Evolving Artificial Life

SYNOPSIS

critterding [ OPTION ]...

DESCRIPTION

This manual page was written for the Debian distribution because critterding does not have a manual page. It provides information taken from "critterding −−help" output and project homepage.

Critterding is a "Petri dish" universe in 3D that demonstrates evolving artificial life. Critters start out with completely random brains and bodies, but will automatically start evolving into something with much better survival skills.

Critters are informed by sensors:
− if their head touches food unit.
− their head touches another critter
− if they are able to procreate
− about their energy state
− about their age
− about the state of their joints
− what the world looks like ( RGBA vision)

Critters can make use of the following motor neurons (actions):
− bend joint
− bend joint in other direction

− eat

− procreate

At default, the program sets up a small world with a relatively large amount of food units and keeps throwing in critters with randomly generated brains and bodies.

After a while, one of these idiot critters will unavoidably be good enough to maintain a small population:

Slowly but surely, their behaviour will become a lot less random as they demonstrate increasingly better survival skills.

KEYS

To save current settings to a profile, press "s" in the simulation. It will be saved to ./default and can be loaded by using "−−profile ./default"

Use F1 in the simulation for more information about keys.

OPTIONS

−−autoload num

 autoload critters from ~/.critterding/load
 (default: 0, range: 0−1)

−−autoloadlastsaved num

 autoload critters from ~/.critterding/lastsaved
 (default: 0, range: 0−1)

−−benchmark num

 run the critterding benchmark
 (default: 0, range: 0−1)

−−body_maxbodyparts num

 maximum body parts per critter
 (default: 30, range: 0−1000000)

−−body_maxbodypartsatbuildtime num

 maximum body parts for a new critter
 (default: 6, range: 1−1000000)

−−body_maxbodypartsize num

 maximum size of a critters body part
 (default: 200, range: 1−1000000)

−−body_maxheadsize num

 maximum size of a critters head
 (default: 80, range: 1−1000000)

−−body_maxmutations num

 maximum mutations on a body mutant
 (default: 3, range: 1−1000000)

−−body_minbodypartsize num

 minimum size of a critters body part
 (default: 20, range: 1−1000000)

−−body_minheadsize num

 minimum size of a critters head
 (default: 30, range: 1−1000000)

−−body_mutationrate num

 percentage of newborns that mutate bodies
 (default: 10, range: 0−100)

−−body_percentmutateeffectaddbodypart num

 chance of adding a body part
 (default: 1, range: 0−100)

−−body_percentmutateeffectchangecolor num

 chance of changing body color
 (default: 1, range: 0−100)

−−body_percentmutateeffectchangecolor_slightly num

 chance of changing body color
 (default: 5, range: 0−100)

−−body_percentmutateeffectchangeconstraintangles num

 chance of changing a joints position angles
 (default: 1, range: 0−100)

−−body_percentmutateeffectchangeconstraintangles_slightly num

 chance of changing a joints position angles
 (default: 5, range: 0−100)

−−body_percentmutateeffectchangeconstraintlimits num

 chance of changing a joints motion limits
 (default: 1, range: 0−100)

−−body_percentmutateeffectchangeconstraintlimits_slightly num

 chance of slightly changing a joints motion limits
 (default: 5, range: 0−100)

−−body_percentmutateeffectchangeconstraintposition num

 chance of changing a joints position
 (default: 1, range: 0−100)

−−body_percentmutateeffectchangeconstraintposition_slightly num

 chance of slightly changing a joints position
 (default: 5, range: 0−100)

−−body_percentmutateeffectremovebodypart num

 chance of removing a body part
 (default: 1, range: 0−100)

−−body_percentmutateeffectrepositionhead num

 chance of repositioning head
 (default: 5, range: 0−100)

−−body_percentmutateeffectresizebodypart num

 chance of resizing a body part
 (default: 1, range: 0−100)

−−body_percentmutateeffectresizebodypart_slightly num

 chance of slightly resizing a body part
 (default: 5, range: 0−100)

−−body_percentmutateeffectresizehead num

 chance of resizing a head
 (default: 1, range: 0−100)

−−body_percentmutateeffectresizehead_slightly num

 chance of slightly resizing a head
 (default: 5, range: 0−100)

−−brain_costfiringmotorneuron num

 cost of firing a motor neuron
 (default: 100, range: 0−1000000)

−−brain_costfiringneuron num

 cost of firing a neuron
 (default: 10, range: 0−1000000)

−−brain_costhavingneuron num

 cost of having a neuron (1/100000 energy)
 (default: 50, range: 0−1000000)

−−brain_costhavingsynapse num

 cost of having a synapse
 (default: 1, range: 0−1000000)

−−brain_maxdendridicbranches num

 maximum number of dendrites per neuron
 (default: 3, range: 1−1000000)

−−brain_maxfiringthreshold num

 maximum firingthreshold of a neuron
 (default: 10, range: 1−1000000)

−−brain_maxmutations num

 maximum mutations on a brain mutant
 (default: 10, range: 1−1000000)

−−brain_maxneurons num

 maximum neurons per critter
 (default: 1000, range: 1−1000000)

−−brain_maxneuronsatbuildtime num

 maximum neurons for a new critter
 (default: 200, range: 1−1000000)

−−brain_maxplasticitystrengthen num

 maximum weight by which plastic synapses strengthen
 (default: 1000, range: 1−1000000)

−−brain_maxplasticityweaken num

 maximum weight by which plastic synapses weaken
 (default: 10000, range: 1−1000000)

−−brain_maxsynapses num

 maximum synapses per neuron
 (default: 100, range: 1−1000000)

−−brain_maxsynapsesatbuildtime num

 maximum synapses for a new neuron of a new critter
 (default: 40, range: 1−1000000)

−−brain_minfiringthreshold num

 minimum firingthreshold of a neuron
 (default: 2, range: 1−1000000)

−−brain_minneuronsatbuildtime num

 minimum neurons for a new critter
 (default: 50, range: 1−1000000)

−−brain_minplasticitystrengthen num

 minimum weight by which plastic synapses strengthen
 (default: 100, range: 1−1000000)

−−brain_minplasticityweaken num

 minimum weight by which plastic synapses weaken
 (default: 1000, range: 1−1000000)

−−brain_minsynapses num

 minimum synapses per neuron
 (default: 1, range: 1−1000000)

−−brain_minsynapsesatbuildtime num

 minimum synapses for a new neuron
 (default: 1, range: 1−1000000)

−−brain_mutate_maxdendridicbranches num

 mutate this value
 (default: 0, range: 0−1)

−−brain_mutate_maxfiringthreshold num

 mutate this value
 (default: 0, range: 0−1)

−−brain_mutate_minfiringthreshold num

 mutate this value
 (default: 0, range: 0−1)

−−brain_mutate_mutateeffects num

 mutate mutation effects
 (default: 0, range: 0−1)

−−brain_mutate_percentchanceconsistentsynapses num

 mutate this value
 (default: 0, range: 0−1)

−−brain_mutate_percentchanceinhibitoryneuron num

 mutate this value
 (default: 0, range: 0−1)

−−brain_mutate_percentchanceinhibitorysynapses num

 mutate this value
 (default: 0, range: 0−1)

−−brain_mutate_percentchancemotorneuron num

 mutate this value
 (default: 0, range: 0−1)

−−brain_mutate_percentchanceplasticneuron num

 mutate this value
 (default: 0, range: 0−1)

−−brain_mutate_percentchancesensorysynapse num

 mutate this value
 (default: 0, range: 0−1)

−−brain_mutate_plasticityfactors num

 mutate min/max plasticity values
 (default: 0, range: 0−1)

−−brain_mutationrate num

 percentage of newborns that mutate brains
 (default: 10, range: 0−100)

−−brain_percentchanceconsistentsynapses num

 percent chance a neurons synapses are all inhibitory or excitatory
 (default: 0, range: 0−100)

−−brain_percentchanceinhibitoryneuron num

 percent chance a neuron is inhibotory
 (default: 50, range: 0−100)

−−brain_percentchanceinhibitorysynapses num

 percent chance a synapse is inhibitory
 (default: 50, range: 0−100)

−−brain_percentchancemotorneuron num

 percent chance a neuron is a motor neuron
 (default: 50, range: 0−100)

−−brain_percentchanceplasticneuron num

 percent chance a neuron has plastic synapses
 (default: 20, range: 0−100)

−−brain_percentchancesensorysynapse num

 percent change a synapse connects to an input
 (default: 20, range: 0−100)

−−brain_percentmutateeffectaddneuron num

 chance of adding a neuron
 (default: 1, range: 0−100)

−−brain_percentmutateeffectaddsynapse num

 chance of adding a synapse
 (default: 5, range: 0−100)

−−brain_percentmutateeffectaltermutable num

 mutate value of a mutatable option
 (default: 1, range: 0−100)

−−brain_percentmutateeffectalterneuron num

 chance of altering a neuron
 (default: 2, range: 0−100)

−−brain_percentmutateeffectremoveneuron num

 chance of removing a neuron
 (default: 1, range: 0−100)

−−brain_percentmutateeffectremovesynapse num

 chance of removing a synapse
 (default: 5, range: 0−100)

−−camerasensitivity num

 sensitivity of the camera
 (default: 20, range: 1−1000)

−−colormode num

 colors genetically exact critters identically
 (default: 0, range: 0−1)

−−critter_autoexchangeinterval num

 save critters every n seconds
 (default: 0, range: 0−1000000)

−−critter_autosaveinterval num

 save critters every n seconds
 (default: 0, range: 0−1000000)

−−critter_enableomnivores num

 enables critters to eat each other
 (default: 1, range: 0−1)

−−critter_insertevery num

 inserts a random critter every n frames
 (default: 0, range: 0−1000000)

−−critter_killhalfat num

 kill 50% of critters if population reaches n
 (default: 120, range: 2−1000000)

−−critter_maxenergy num

 maximum amount of energy a critter has
 (default: 5000, range: 1−1000000)

−−critter_maxlifetime num

 maximum number of frames a critter lives
 (default: 40000, range: 1−1000000)

−−critter_minenergyproc num

 energy a critters needs to procreate
 (default: 3000, range: 1−1000000)

−−critter_procinterval num

 minimum frames between procreations
 (default: 20, range: 1−1000000)

−−critter_raycastvision num

 use raycast vision instead of opengl
 (default: 0, range: 0−1)

−−critter_retinasize num

 size of a critters eye retina
 (default: 8, range: 1−1000)

−−critter_sightrange num

 distance a critter can see (10 = 1 worldsize)
 (default: 70, range: 1−1000000)

−−critter_startenergy num

 energy a new critter (adam) starts with
 (default: 3000, range: 1−1000000)

−−drawscene num

 draw the scene
 (default: 1, range: 0−1)

−−energy num

 energy in the system by number of food cubes
 (default: 400, range: 0−1000000)

−−exit_if_empty num

 exit simulation if there are no critters
 (default: 0, range: 0−1)

−−food_maxenergy num

 maximum amount of energy a food unit has
 (default: 1500, range: 1−1000000)

−−food_maxlifetime num

 maximum number of frames a food unit exists
 (default: 40000, range: 1−1000000)

−−food_size num

 size of a food unit
 (default: 200, range: 1−1000000)

−−fpslimit num

 frames per second for the fps limiter
 (default: 30, range: 1−1000)

−−fsX num

 fullscreen resolution X
 (default: 800, range: 1−1000000)

−−fsY num

 fullscreen resolution Y
 (default: 600, range: 1−1000000)

−−fullscreen num

 enable fullscreen mode
 (default: 0, range: 0−1)

−−headless num

 do not open gl context
 (default: 0, range: 0−1)

−−killhalf_decrenergypct num

 decrease energy by n percent when killhalfat triggers
 (default: 1, range: 0−100)

−−killhalf_decrmaxlifetimepct num

 decrease critter_maxlifetime by n when killhalfat triggers
 (default: 0, range: 0−100)

−−killhalf_incrworldsizeX num

 increase worldsizeX by n when killhalfat triggers
 (default: 0, range: 0−100)

−−killhalf_incrworldsizeY num

 increase worldsizeY by n when killhalfat triggers
 (default: 0, range: 0−100)

−−mincritters num

 minimum number of critters
 (default: 10, range: 0−1000)

−−race num

 enable race simulation
 (default: 0, range: 0−1)

−−retinasperrow num

 number of vision retinas to stack per row onscreen
 (default: 20, range: 1−1000)

−−roundworld num

 enable round planet
 (default: 0, range: 0−1)

−−startseed num

 enable fullscreen mode
 (default: 0, range: 0−4000000000)

−−testworld num

 a world for test purposes
 (default: 0, range: 0−1)

−−threads num

 threads to use
 (default: 1, range: 1−16)

−−worldsizeX num

 size of the world along axis X
 (default: 23, range: 1−5000)

−−worldsizeY num

 size of the world along axis Y
 (default: 13, range: 1−5000)

−−worldwalls num

 enable walls around the world
 (default: 1, range: 0−1)

SEE ALSO

 http://critterding.sourceforge.net/
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