nvcompress − Compresses the given image and produces a DDS file.
nvcompress [OPTION] INFILE [OUTFILE]
nvcompress is part of the NVIDIA texture toolset. The tool compresses the given infile into a dds file.
-color |
The input image is a color map (default).
-alpha |
The input image has an alpha channel used for transparency. |
-normal
The input image is a normal map.
-tonormal
Convert input to normal map.
-clamp |
Clamp wrapping mode (default). |
-repeat
Repeat wrapping mode.
-nomips
Disable mipmap generation.
-fast |
Fast compression. |
-nocuda
Do not use cuda compressor.
-rgb |
RGBA format |
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-bc1 |
BC1 format (DXT1) |
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-bc1n |
BC1 normal map format (DXT1nm) |
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-bc1a |
BC1 format with binary alpha (DXT1a) |
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-bc2 |
BC2 format (DXT3) |
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-bc3 |
BC3 format (DXT5) |
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-bc3n |
BC3 normal map format (DXT5nm) |
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-bc4 |
BC4 format (ATI1) |
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-bc5 |
BC5 format (3Dc/ATI2) |
nvcompress is part of the NVIDIA texture tools
This manual page was written by Lennart Weller <lhw AT ring0 DOT de>, for the Debian project (but may be used by others).