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QSTAT

NAME

qstat − Tool for querying gaming servers

SYNOPSIS

qstat [options ...] [-default server-type] [-cfg file] [-f file] [host[:port]] ...
Where host is an IP address or host name

DESCRIPTION

Qstat provides a simple interface for querying servers for a number of games, including but not limited to quake, quakeworld, quake2, quake3arena, unreal tournament or half-life.

For servers running a game, the server name, map name, current number of players, and response time are displayed. Server rules and player information may also be displayed.

OPTIONS

−a2s

query Half−Life 2 new server

−ams

query America’s Army v2.x server

−bfs

query BFRIS server

−d3g

query Descent3 Gamespy Protocol server

−d3m

query Descent3 Master (PXO) server

−d3p

query Descent3 PXO protocol server

−d3s

query Descent3 server

−dm3m

query Doom 3 Master server

−dm3s

query Doom 3 server

−efm

query Star Trek: Elite Force server

−efs

query Star Trek: Elite Force server

−eye

query All Seeing Eye Protocol server

−fcs

query FarCry server

−gps

query Gamespy Protocol server

−grs

query Ghost Recon server

−gs2

query Gamespy V2 Protocol server

−gs3

query Gamespy V3 Protocol server

−gs4

query Gamespy V4 Protocol server

−gsm

query Gamespy Master server

−h2s

query Hexen II server

−hl2s

query Half−Life 2 server

−hlm

query Half−Life Master server

−hls

query Half−Life server

−hrs

query Heretic II server

−hws

query HexenWorld server

−jk3m

query Jedi Knight: Jedi Academy server

−jk3s

query Jedi Knight: Jedi Academy server

−kps

query Kingpin server

−preys

query PREY server

−prs

query Pariah server

−q2m

query Quake II Master server

−q2s

query Quake II server

−q3m

query Quake III Master server

−q3s

query Quake III: Arena server

−q4m

query Quake 4 Master server

−q4s

query Quake 4 server

−qs

query Quake server

−qwm

query QuakeWorld Master server

−qws

query QuakeWorld server

−rss

query Ravenshield server

−rwm

query Return to Castle Wolfenstein Master server

−rws

query Return to Castle Wolfenstein server

−sas

query Savage server

−sfs

query Soldier of Fortune server

−sgs

query Shogo: Mobile Armor Division server

−sns

query Sin server

−stm

query Steam Master server

−t2m

query Tribes 2 Master server

−t2s

query Tribes 2 server

−tbm

query Tribes Master server

−tbs

query Tribes server

−tm

query TrackMania server

−ts2

query Teamspeak 2 server

−uns

query Unreal server

−ut2004m

query UT2004 Master server

−ut2s

query Unreal Tournament 2003 server

−default

set default server type: a2s ams bfs d3g d3m d3p d3s dm3m dm3s efm efs eye fcs gps grs gs2 gs3 gs4 gsm h2s hl2s hlm hls hrs hws jk3m jk3s kps preys prs q2m q2s q3m q3s q4m q4s qs qwm qws rss rwm rws sas sfs sgs sns stm t2m t2s tbm tbs tm ts2 uns ut2004m ut2s

−nocfg

Ignore qstat configuration loaded from any default location. Must be the first option on the command−line.

−cfg

read the extended types from given file not the default one

−f

read hosts from file

−R

fetch and display server rules

−P

fetch and display player info

−sort

sort servers and/or players

−u

only display servers that are up

−nf

do not display full servers

−ne

do not display empty servers

−nh

do not display header line.

−cn

display color names instead of numbers

−ncn

display color numbers instead of names

−hc

display colors in #rrggbb format

−tc

display time in clock format (DhDDmDDs)

−tsw

display time in stop−watch format (DD:DD:DD)

−ts

display time in seconds

−pa

display player address

−hpn

display player names in hex

−hsn

display server names in hex

−nh

do not display header

−old

old style display

−progress

display progress meter (text only)

−retry

number of retries, default is 3

−interval

interval between retries, default is 0.50 seconds

−mi

interval between master server retries, default is 2.00 seconds

−timeout

total time in seconds before giving up

−maxsim

set maximum simultaneous queries

−sendinterval

set time in ms between sending packets, default 5

−errors

display errors

−allowserverdups

allow adding multiple servers with same ip:port (needed for ts2)

−of

output file

−af

Like −of, but append to the file

−raw <delim>

output in raw format using <delim> as delimiter

−mdelim <delim>

For rules with multi values use <delim> as delimiter

−xml

output status data as an XML document

−Th, −Ts, −Tpt

output templates: header, server and player

−Tr, −Tt

output templates: rule, and trailer

−srcport <range>

Send packets from these network ports

−srcip <IP>

Send packets using this IP address

−H

resolve host names

−Hcache <file>

host name cache file

−carets

Display carets in Quake 3 player names

−d

Enable debug options. Specify multiple times to increase debug level

−dump

write received raw packets to dumpNNN files which must not exist before

−pkt <file>

use file as server reply instead of querying the server. Works only with TF_SINGLE_QUERY servers

−htmlmode

Convert <, >, and & to the equivalent HTML entities

−htmlnames

Colorize Quake 3 and Tribes 2 player names using html font tags

−nohtmlnames

Do not colorize Quake 3 and Tribes 2 player names even if $HTML is used in an output template

−showgameport

Always display the game port in QStat output

−noportoffset

Do not use builtin status port offsets (assume query port was specified)

−raw−arg

When used with −raw, always display the server address as it appeared in a file or on the command−line

−utf8

Use the UTF−8 character encoding for XML output.

Sort keys:

servers: p=by−ping, g=by−game, i=by−IP−address, h=by−hostname, n=by−#−players, l=by−list−order
players: P=by−ping, F=by−frags, T=by−team, N=by−name

This manpage describes qstat version 2.11.

SEE ALSO

/usr/share/doc/qstat/qstatdoc.html

AUTHOR

This manual page was originally written by Jordi Mallach <jordi AT debian DOT org>, for the Debian system and is distributed under the same licence as Qstat itself.

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