ssr − SoundScape Renderer
USAGE: ssr [OPTIONS] <scene−file>
The SoundScape Renderer (SSR) is a tool for real−time spatial audio reproduction providing a variety of rendering algorithms.
ssr is a wrapper that allows you to select a rendering algorithm via an option. Depending on the renderer chosen, you can/must specify additional options. To get a list of all available options, run
ssr --help
Following is a list of options to choose a rendering algorithm:
−−binaural
binaural rendering (default)
−−brs |
binaural room synthesis |
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−−wfs |
wave field synthesis |
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−−aap |
ambisonics amplitude panning |
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−−vbap |
vector-based amplitude panning |
−−nfc−hoa
near-field-compensated higher-order-ambisonics
−−generic
generic rendering algorithm
−−help |
Print help on available (additional) options. |
This manual page was written by IOhannes m zmölnig <zmoelnig AT iem DOT at> for the Debian system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 or any later version published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common−licenses/GPL. (END)