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SSR

NAME

ssr − SoundScape Renderer

DESCRIPTION

USAGE: ssr [OPTIONS] <scene−file>

The SoundScape Renderer (SSR) is a tool for real−time spatial audio reproduction providing a variety of rendering algorithms.

OPTIONS

ssr is a wrapper that allows you to select a rendering algorithm via an option. Depending on the renderer chosen, you can/must specify additional options. To get a list of all available options, run

ssr --help

Following is a list of options to choose a rendering algorithm:
−−binaural

binaural rendering (default)

−−brs

binaural room synthesis

−−wfs

wave field synthesis

−−aap

ambisonics amplitude panning

−−vbap

vector-based amplitude panning

−−nfc−hoa

near-field-compensated higher-order-ambisonics

−−generic

generic rendering algorithm

−−help

Print help on available (additional) options.

AUTHORS

This manual page was written by IOhannes m zmölnig <zmoelnig AT iem DOT at> for the Debian system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 or any later version published by the Free Software Foundation.

On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common−licenses/GPL. (END)

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