zangband − is a graphical dungeon adventure game in the vein of rogue
zangband [options] [−− suboptions]
This manual page explains the Debian package zangband. ZAngband is a single-player, graphical dungeon adventure game using textual characters to represent the walls and floors of a dungeon and the inhabitants therein, in the vein of rogue, angband, nethack, and moria. ZAngband 2.2.8 is a stable official release incorporating all the changes and improvements added since the last official release ( ZAngband 2.2.7).
−h |
Print out a usage message. |
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−n |
Start a new character |
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−f |
Request fiddle mode (no high score entry) |
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−w |
Request wizard mode (no high score entry) |
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−v |
Request sound mode |
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−g |
Request graphics mode |
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−o |
Request original keyset |
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−r |
Request rogue-like keyset |
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−s<num> |
Show <num> high scores |
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−u<who> |
Use your <who> savefile |
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−m<sys> |
Force ’main-<sys>.c’ usage |
−d<lib>=<path>
Define a ’lib’ dir sub-path. Valid values of lib are help info user bone save data apex xtra edit file
To start with, you can just say angband −uTest, and that creates a save file with the file name /var/games/zangband/save/<UID>Test. The best place to get help is the program itself; help is reached by the command ? and presents a menu of choices.
Program options can be set using the = command. To see what the various options mean, access the List of Options help menu with the ? command.
This manual page was originaly written by Manoj Srivastava <srivasta AT debian DOT org>, for the Angband package. Modified by Eric Leblanc <jughead AT debian DOT org>, for the Debian GNU/Linux system (but may be used by others).